Behaviour Interactive is popping right into a money-grabbing monster, mimicking considered one of their many villains from their isometric multiplayer, Lifeless by Daylight. Beginning July 22, the costs for Lifeless by Daylight DLCs on PC will enhance, ending the long-standing value discrepancy between PC and console variations.
Whereas this comes as a shock, followers are overwhelmingly reacting in disbelief and aren’t assured that the value hike is justifiable. Many argue that the value adjustment beneath the guise of selling cross-progression is merely an excuse for elevating costs.
Lifeless by Daylight DLCs are Rising in Value
Lifeless by Daylight’s DLCs have usually come beneath scrutiny and criticism among the many neighborhood concerning their precise worth. Whereas the sport does introduce new characters, maps, and cosmetics, many gamers really feel these aren’t at all times that nice.
Behaviour Interactive tends to mess up with perks and has stirred the sport towards a pay-to-win route. That stated, killers are unlocked with actual cash whereas survivors and their perks demand heavy grind.
The worth enhance will have an effect on a number of reasonably in style DLCs, together with All Issues Depraved, Sadako Rising, Halloween, Nightmare on Elm Avenue, Noticed, Silent Hill, and Dungeons and Dragons. Every of those DLCs will see a value hike from $6.99 to $7.99.
To help Cross-Development, DLC pricing should be constant throughout all platforms. Due to this fact, beginning July twenty second, costs for particular person Chapter DLCs shall be adjusted from $6.99 USD to $7.99 USD on PC platforms, matching the present console DLC costs. pic.twitter.com/Q7iBdHyuqm
— Lifeless by Daylight (@DeadbyDaylight) July 16, 2024
All these DLCs herald fan-favorite characters from the unique licensed property and a map to match the theme. Nonetheless, with the current Tomb Raider update and Lara Croft’s inclusion in the game, these DLCs don’t change the core of the gameplay, making the value hike really feel undeserved.
Followers Are Sad with Behaviour Interactive
Followers of the isometric survival multiplayer have been overwhelmingly dissatisfied with Behaviour Interactive for fairly a while. Now, with the value hike for Dead by Daylight PC DLCs to match the Lifeless by Daylight console DLCs costs the feedback are greater than damaging.
One fan has stated that he’s turning to key resellers to get DLCs after the rise in costs, which immediately addresses the discontent amongst gamers.
Comment
byu/YouthIsBlind from dialogue
ingaming
One other fan contrasted Behaviour Interactive’s technique by saying that console costs ought to have been lowered as a substitute of accelerating PC DLCs costs.
Comment
byu/YouthIsBlind from dialogue
ingaming
Regardless of the backlash, a couple of gamers have adopted a extra optimistic perspective, saying that the rise is a small value to pay for the advantages of cross-progression.
Comment
byu/YouthIsBlind from dialogue
ingaming
Nonetheless, the brand new cross-progression function will join platforms, which is able to permit gamers to proceed their progress on each PC and console. This additional signifies that all currencies, ranges, and DLC shall be synced throughout these platforms.
The neighborhood of the sport continues to be sturdy as Lifeless by Daylight stays extremely in style. Whereas the value hike would possibly flip some gamers away, many will recognize the advantages of cross-progression.
What are your ideas on the Lifeless by Deadlight DLCs value enhance? Is it justified? Tell us within the feedback beneath.