Helldivers 2 is a recreation that seldom feels repetitive. A minimum of, that’s what the builders intend after we consider gameplay and design philosophies. In spite of everything, there are solely a handful of biomes and few enemy sorts to maintain the sport contemporary ceaselessly.
When a recreation is burdened with the concept of “much less is extra”, how does it flip its gameplay loop into a hit? This faculty of thought has been entertained by many on the sport’s Reddit group, and a participant may simply have the reply.
Helldivers 2 May Finish Up Feeling Monotonous Except It Chooses to Use Its Maps Correctly
In an in depth Reddit publish, consumer TampaxCompak highlights the sport’s core situation in the mean time: how repetitive Main Orders and different gameplay techniques can really feel, regardless of totally different biomes and enemies that exist within the recreation.
A easy suggestion has been explored on the traces of “similar planet, totally different biomes”, and this may occasionally simply work for the sport. However is it sufficient? Subjectively talking, a enjoyable expertise can have a distinct which means for every participant.
Unpopular opinion: we don’t “need” more biomes yet, we need the current ones to rotate a lot more because the current frontiers are making MOs more or less repetitive.
byu/TampaxCompak inHelldivers
Whereas some desire to have totally different enemy sorts, others want for weapons and stratagems that make all of it really feel enjoyable. Few even concentrate on incentives which can be earned after every mission.
An enormous drawback identified by gamers has to do with how Helldivers 2 makes use of its planet’s biomes. Proper now, a planet possible has one biome unfold throughout the whole panorama. It will be higher to expertise totally different biomes on the identical planet, though it might be extra technologically demanding.
Novelty Could Be the Key Right here
A live-service recreation’s consistency could also be its boon or bane. Though Helldivers 2 has continuously proven how well it uses the live-service model, it’s excessive time that designers strive one thing new with its content material. Or quite, re-introduce acquainted issues in new methods.
Regardless of how polished the sport’s content material is likely to be, gamers ultimately develop out of the novelty and demand for one thing new to sit up for. Few video games strive totally different recreation modes that work properly within the context of team-based titles.
Within the context of Helldivers 2, new Main Orders, weapons and enemy sorts could make all of the distinction. In spite of everything, every mission must really feel like one thing gamers haven’t skilled earlier than, and this could solely be achieved by intelligent gameplay design components.
Future 2 is a title that does this properly, typically introducing new dungeons, raids, planets, and campaigns that give gamers a brand-new expertise every now and then. Maybe Arrowhead can implement one thing related, and concentrate on content material that reshapes the sport’s elementary gameplay loops.
What are your ideas on Helldivers 2’s present state? Do you might have ideas for the sport’s content material updates? Tell us within the feedback under.