With the Automaton Perafactory on Valyria 5 liberated, Helldivers 2‘s group is now extra devoted than ever to making sure no different Main Order results in failure. After the struggles confronted by the sport earlier this month, it’s undoubtedly a well-deserved victory.
Nevertheless, now that gamers have lastly gotten their fingers on the Main Order’s reward, the EXO-49 Emancipator Exosuit, some throughout the group aren’t as proud of the mech as Arrowhead might have hoped.
Helldivers 2’s Newest Stratagem Is Seeing Combined Reactions Inside the Neighborhood
Since their introduction in Helldivers 2, mechs have stayed in a considerably precarious place, both remaining unbalanced or buggy. The trend seems to continue with the EXO-49 Emancipator, Patriot’s successor, because the preliminary response after utilizing the mech has been lower than stellar.
The mech in query is provided with 2 autocannons, every carrying 75 rounds, and has a cooldown of 600 seconds. It may possibly solely be used twice and, in the interim, can’t be outfitted with one other mech in your loadout. All these appear considerably regular for a Helldivers 2 mech, however after utilizing it, gamers have seen that the Exosuit is kind of unbalanced, shining solely in sure conditions.
One of many details of criticism in direction of the Exosuit is the dearth of ammunition, as 75 rounds on every autocannon are merely not sufficient to tackle a few of the heavier enemies within the sport.
Relating to balancing points, plainly the mech is solely no match for a number of enemies, equivalent to Bile Titans and Jet Packers, alongside with tanks and cannon turrets.
Given how devoted the group was to liberating Valyria 5, it’s fairly disheartening to see their work being rewarded with an unbalanced mech that can want a little bit of rework to win a slot in gamers’ loadouts.
What Can Arrowhead Do to Repair Helldivers 2 Mech?
Relating to the Emancipator, particularly, growing the rounds on every arm to someplace between 100 and 150 can simply repair its largest drawback. The mech is already a tank with regards to taking injury, so having a bit extra ammo may also help ease a lot of players’ disappointment with the stratagem.
One other fast method to make mechs extra viable usually could be to scale back the cooldown timer. Put merely, 10 minutes is just too lengthy of a cooldown for a mech that can’t justifiably output sufficient injury. Add to that a number of goal and bug fixes, and mechs may transfer away from their place because the least viable stratagem within the sport.
Now, Helldivers 2‘s endgame continues to stay just a little unbalanced for some, however with a number of easy fixes, equivalent to those steered for the mechs, Arrowhead may mark the start of the sport’s comeback arc. After shedding so many gamers because of Sony’s dangerous insurance policies, a sport like Helldivers 2 does certainly deserve one.
What are your ideas on the Emancipator? Is it as dangerous as persons are making it out to be? Tell us within the feedback beneath.