In an interview with Sport Rant from final yr earlier than the sport’s launch, Minseok Joo, the director of The First Descendant, shared some intriguing insights into the sport’s improvement.
The First Descendant is a looter shooter sport, nevertheless it aimed to face out by making the grind for loot much less tedious. Though, given latest participant suggestions relating to the immense grind wanted to unlock sure characters, it’s nonetheless fairly tedious.
Balancing and Development in The First Descendant
Responding to a query by the interviewer relating to failures and successes in looter-shooter video games, Minseo responded by saying:
As a improvement workforce that’s making a looter shooter sport for the primary time, we do look to Future for reference, Warframe, and so forth. What caught our consideration was that Warframe very actively serves and communicates with its gamers. That’s one thing we really feel we’re good at, particularly with an MMORPG.
He additional added,
As a gaming firm, we’re particularly sure we’re specialists within the area of speaking with the gamers. We’re placing quite a lot of effort and time into implementing our expertise and our strategies to raised service and higher talk with our gamers.
The workforce wished gamers to spend an inexpensive period of time farming for objects after which use what they gathered to strive totally different methods. This strategy was designed to maintain The First Descendant partaking with out making it really feel like a chore, as is required for a long-lasting sport.
Minseok talked about that the sport would function 19 totally different characters and 22 weapons at launch. Every character was supposed to supply a novel energy fantasy, and the sport encourages players to experiment with different builds, and check out new stuff.
Balancing and Group Suggestions Was a Massive Focus
Balancing these characters was a big focus for the workforce. They always tweaked and adjusted to make sure that no single character outshined the others, making for a balanced and enjoyable experience for everyone, that was fairly enjoyable in the end.
For gamers who make investments various quantities of time within the sport, the sport would air to supply a versatile expertise. Those that play extensively can accumulate a variety of characters and supplies, whereas extra informal gamers can concentrate on a favourite character that they love.
This strategy was accomplished in order that mates with totally different playtimes might nonetheless benefit from the sport collectively. The workforce was additionally engaged on a buying and selling system to reinforce this expertise, though it was going to be launched solely after the sport launched.
The workforce hasn’t instantly shared an replace relating to this, nevertheless it’s secure to say that it’ll come out finally, as soon as the opposite points have been mounted.
The First Descendant’s improvement workforce positioned a excessive worth on neighborhood suggestions as nicely. Minseok highlighted that they’ve performed a number of public checks and engaged in open conversations with gamers on platforms like YouTube and Discord.
This suggestions has led to important adjustments, together with the elimination of sure unpopular microtransactions. The workforce is dedicated to clear communication and fast responses to participant considerations, which they consider units them aside from different builders.
After The First Descendant’s launch, how true do you assume these statements maintain up? Tell us within the feedback!