Gareth Coker, Composer Extraordinaire, Talks the Ark Franchise, the Difference Between Games and Animated Series, and Prince of Persia (EXCLUSIVE)


The power of the Ark franchise is clear, with the unique sport getting a number of expansions, and assist for years, in addition to a extremely anticipated sequel starring Quick X star Vin Diesel, and naturally the not too long ago launched Ark: The Animated Sequence. 

It isn’t an excessive amount of to say that a big a part of the success comes all the way down to the ambiance created by the OST of Gareth Coker, an ever-presence all through all of the initiatives of the franchise, and now within the midst of curating Ark 2’s soundtrack, as well.

We had been fortunate sufficient to debate this and a lot extra about himself and his profession within the gaming business through the years, from Prince of Persia to his ‘dream undertaking’, and extra!

[This was a written interview, so some answers have been edited for clarity and length.]

Gareth Coker’s an Ark Composing Genius, and So A lot Extra Apart from

For these unaware, would you be so type as to elucidate who you’re and what you do?

I’m Gareth Coker, a British composer of soundtracks working primarily in video video games, however branching out additionally into tv and dealing on my first main movie rating this yr.

What’s probably the most difficult facet of composing for a online game in comparison with different mediums?

The scale and scope of video games, to not point out the shortage of linear materials, make scoring one an extremely complicated endeavor. There’s additionally simply merely extra music that must be written. Additionally, video games can usually change proper as much as delivery whereas usually talking TV and movie edits come on-line so much sooner, and whereas in addition they change, it does get to the purpose when issues really feel a bit extra locked in and stable. Video games are fluid, particularly within the age of ‘dwelling’ video games the place they’re supported lengthy after the preliminary launch.

gareth coker, ark survival evolved
Ark 2 is shaping as much as be a beast of a sequel.

And as a follow-up right here, how does creating an OST for a sport differ within the trivia to a movie or TV present?

The most important issue right here is that you need to keep in mind the particular person enjoying is an energetic participant within the expertise, whereas, in a movie or TV, the particular person watching is passive. That adjustments the dynamic of the way you write, as a result of the mind pathways which can be opened as a consequence of being an energetic participant are simply completely different, because the participant is actually linked to the sport.

Music can subsequently really feel completely different at sure moments as a result of it will likely be interpreted on a deeper and extra linked stage. So, I’ve to place myself within the participant’s sneakers as usually as attainable to know what it’s they’ll actually really feel as they maintain the controller.

That’s not likely the trivia however I feel it’s an important facet of the method. I additionally needed to try to give a special reply to the usual “sport music is non-linear, movie/TV music is linear” reply! The above paragraph is linked to that in a manner since you at all times are within the viewpoint of the participant and the non-linearity is unquestionably a giant a part of that.

The dream undertaking I discussed. It’s a science fiction sport they usually’ve given me whole inventive freedom on fairly a giant scale.

Who’re your idols and largest inspirations, and who or what began you on this path?

Alan Silvestri’s rating for Forrest Gump made me ‘conscious’ of the ability of soundtrack music. Additionally Clint Bajakian, Michael Land, and Peter McConnell’s work on a whole lot of the LucasArts video games from the ‘90s, and the iMUSE music system made me conscious of sport music’s interactive potential. Though I attempt to keep away from listening to too many soundtracks, my favourite soundtrack composers are James Horner and Johann Johannsson.

What makes an excellent rating in your opinion?

Immediately recognizable and never interchangeable (not in a position to be positioned in anything as a result of it’s too intently recognized with its authentic movie/present/sport). Immediately recognizable can imply melody however it can be an aesthetic. Ideally, it’s a mixture of the 2.

Aside from your individual work, what could be your favourite online game rating/soundtrack?

I can’t decide a favourite however right here’s a variety that often comes up: Hellblade Senua’s Sacrifice, Bioshock (all of them actually), Deus Ex, Remaining Fantasy 7 (the unique tracks from the ‘90s, not the brand new variations).

Hellblade Senua's Sacrifice is looked upon fondly by Gareth CokerHellblade Senua's Sacrifice is looked upon fondly by Gareth Coker
Identical to Hellblade 2, Hellblade: Senua’s Sacrifice has a transferring and distinct OST.

How was your method completely different when scoring Ark: The Animated Sequence in comparison with the intensive work on the sport franchise itself?

With ARK we had a whole lot of fight music written for the sport however not an enormous quantity of character work. As a result of the participant is the principle character within the sport, I’m scoring what the participant experiences. Whereas within the animated sequence, we’re taking the viewpoint of a whole lot of characters that seem within the sport however not extensively, and likewise not from their viewpoint, so this was an excellent alternative to develop character themes for the present.

The depth and distinction of the viewer expertise on the animated sequence allowed me to discover a whole lot of emotional sides of the ARK ‘music-verse’ that hadn’t been touched within the sport. I really feel just like the rating enabled me to mix the perfect of ARK’s sport rating but in addition the softer, emotional components of my different most well-known scores from the Ori sequence, and mix that into one grandiose musical expertise.

Probably the most strain I’ve felt is on Ori and the Will of the Wisps the place it was usually anticipated that I ought to in some way exceed Ori and the Blind Forest.

You’ve been on board with the franchise because the begin. Did you foyer for the chance to attain the present, or was it extra of a ‘Gareth understands the universe, it’s his’ kind of factor?

Your quote right here is just about precisely the way it went down! There’s no person else on the planet who has my stage of expertise with this universe, and consequently, I used to be the one alternative for the producers. I want extra reveals which can be tailored from video games would belief the composer of the unique sport to do the present. We’re greater than succesful and I don’t know why it isn’t extra widespread.

Relating to Ark particularly, and all of the sides of the franchise, do you have got a selected favourite second or storyline? And if that’s the case, why?

The entire Genesis 2 growth which is targeted on the first antagonist Rockwell is extremely effectively executed and actually allowed me to develop Rockwell’s theme at size. A enjoyable reality is that we recorded the rating for Genesis 2 concurrently recording the pilot episode for the animated sequence.

Rockwell options within the first episode and as I used to be engaged on Genesis 2 on the similar time it was tremendous enjoyable to expertise crossover from the sport to the present and listen to how every little thing tied collectively. I knew as soon as I put Rockwell’s theme into the present that our followers had been going to be very pleased with how we revered the sport’s authentic rating but in addition took it to a brand new place.

Genesis 2 Ark's best expansionGenesis 2 Ark's best expansion
Gareth Coker isn’t the one one to be such a giant fan of Rockwell and the Genesis 2 Enlargement.

How is the rating for Ark 2 coming alongside? And the way does that differ out of your earlier work with Ark?

It’s a bit too early to say an excessive amount of about it, however I’ll say that it’s in all probability going to be probably the most visceral, primal, and raw-sounding model of the ARK musical universe that we’ve had to date.

Your time within the online game business is huge, and not too long ago you scored Ubisoft’s Prince of Persia: The Misplaced Crown. That might not be extra completely different from Ark should you tried in model, tone, and style. How does that impression your course of and in the end have an effect on the top product?

It actually doesn’t have an effect on my course of. My job is to seek out what matches the sport the perfect and the one manner I do know to try this is to get as aware of the sport as attainable. That doesn’t simply imply taking a look at briefs and paperwork, it means understanding the gameplay, how the character strikes, how ‘quick’ the gameplay feels (each sport has a definite tempo/pace), what the artwork appears like, and the way fluid the animation is.

All these questions have to have solutions for me to do the perfect job I can presumably do. Let’s simply take the artwork for instance, which in Prince of Persia The Misplaced Crown is extremely stylized. If it was photorealistic, I might have in all probability taken a special method however as it’s stylized and exaggerated, it impacts my musical selections.

Each sport requires a special method, however the technique to find what that method must be is at all times the identical for me.

I can’t decide a favourite however right here’s a variety that often comes up: Hellblade Senua’s Sacrifice, Bioshock (all of them actually), Deus Ex, Remaining Fantasy 7 (the unique tracks from the ‘90s, not the brand new variations).

Being the primary Prince of Persia sport in years, did you’re feeling any strain in your finish?

After having run the gauntlet of coping with strain when scoring Halo Infinite, I already had expertise offering music to a storied franchise, so I didn’t really feel it right here. I simply felt honored to do it as a result of it was such an excellent and distinctive setting to work in and I’m a fan of the sequence.

Probably the most strain I’ve felt is on Ori and the Will of the Wisps the place it was usually anticipated that I ought to in some way exceed Ori and the Blind Forest. As soon as I obtained out of my head making an attempt to in some way ‘outdo’ myself, the strain obtained eliminated.

I really view the Ori scores as one massive work and never two separate issues, Will of the Wisps merely being a continuation of Blind Forest and creating all of the concepts there. There was a ballot on-line someplace asking which rating was most well-liked and I keep in mind it was a fairly even break up. That was satisfying to see!

prince of persia, gareth cokerprince of persia, gareth coker
Prince of Persia’s return to gaming was a singular take.

As a two-part query, what would your dream undertaking be to work on, be it a franchise, stand-alone, and many others, no matter medium?

I’ve performed each Murderer’s Creed sport within the sequence, sure, even the 2D ones! I’m tremendous aware of the franchise and I feel my breadth of labor throughout all my initiatives through the years proves I may very well be a chameleon and work on one in every of these titles. I’ve labored on three video games for Ubisoft to date however no Murderer’s Creed but!

With all that being mentioned, I’m at present engaged on my dream undertaking! Sure, that’s a large tease.

And is there something on the market that you simply’d be staking a declare to that hasn’t but been tailored for a sport or TV/movie display? Understanding your work, I’d like to see your interpretation on a ‘100 Bullets’ OST, however that’s me answering for you.

If it has an attention-grabbing story, I’m normally ! I can’t consider something that springs to thoughts proper now, however I’m very fortunate to be working at a time when so many nice concepts produce so many nice issues to have the ability to work on. Consequently, I contemplate nearly something that’s put in entrance of me!

Alan Silvestri’s rating for Forrest Gump made me ‘conscious’ of the ability of soundtrack music.

Being so closely concerned with the event of video video games within the sense of being liable for a big a part of the completed expertise, do you discover it troublesome to change off and luxuriate in different video games, or do you find yourself breaking down the audio points of different titles?

I’m very lucky in that I’ve been in a position to swap off the analytical facet once I’m enjoying different video games. The one time I can’t do that’s once I’m enjoying my very own video games. For instance, it took me 2 years to play Ori and the Will of the Wisps!

That mentioned, if I play one thing or watch a movie and benefit from the audio, I’ll then undergo it once more and do a breakdown/evaluation to know why some issues labored. However I’ll by no means try this on a primary viewing.

ark: animated seriesark: animated series
Gareth Coker’s newest foray into the Ark universe is an animated one.

Lastly, what does the long run maintain for you? Any upcoming initiatives?

Sure, the dream undertaking I discussed above. It’s a science fiction sport they usually’ve given me whole inventive freedom on fairly a giant scale. It’s the style I’ve at all times needed to work in and be one of many voices that set up a brand new IP, and I’d by no means get a greater likelihood so I’m going all out for this one. I can’t say extra, however belief me, when the time comes, I will probably be shouting loudly about it!

Don’t suppose you’re engaged on the Prince of Persia roguelite in secret proper now?

I’m not, however I’m engaged on the introduced story expansion to Prince of Persia The Lost Crown that is coming out later this year!

Thanks for taking the time to reply all these questions, and for these of us but to see your work within the UK, I can safely say I’m wanting ahead to Ark: The Animated Sequence!

Thanks for having me, please take pleasure in Half 1 and look out for Half 2 later this yr!


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